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Old Oct 22, 2010, 03:39 PM // 15:39   #101
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Originally Posted by cosyfiep View Post
more bad masks.....we liked the pumpkin head, the witches hat and even the wolfman head....but the face paint
I am sure there are still a few players out there who would love to have a pumpkin or witches hat--and they could make a different type and still be new......(the things you are seeing in the dat file look a like like the zombie thing---one I barely used and thought was bad when it came out too).

oh well...will still be waiting for the costumes (with my cc handy )
I love the facepaint, big dumb hats that remove my hair I do not like.
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Old Oct 22, 2010, 03:43 PM // 15:43   #102
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Event'in and Ra'in is perfect Teamplay, and requires highest skills, tactics and intelligent gaming.
And pure luck to get a decent team, and pure grind to get your title up provided you get a somewhat semi-decent team once for every ten tries, a great team once every thirty-fifty tries. If not synced, of course. But if you cheat, you simply strip the format from it's original design - and that's what ANet wanted to fix.
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Old Oct 22, 2010, 04:26 PM // 16:26   #103
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Originally Posted by drkn
And pure luck to get a decent team, and pure grind to get your title up provided you get a somewhat semi-decent team once for every ten tries, a great team once every thirty-fifty tries. If not synced, of course. But if you cheat, you simply strip the format from it's original design - and that's what ANet wanted to fix.
Ofc it need(ed) some luck. But now its only Luck. Well and right there may should be sth done against Syncers. But i guarantee u doing it by destroying the whole Teamplay and Socialplay isnt the right way.
It is only destroying the pleasure of playing but not the syncers' mentality.
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Old Oct 22, 2010, 10:29 PM // 22:29   #104
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Ofc it need(ed) some luck. But now its only Luck. Well and right there may should be sth done against Syncers. But i guarantee u doing it by destroying the whole Teamplay and Socialplay isnt the right way.
It is only destroying the pleasure of playing but not the syncers' mentality.
How does randomizing teams destroy team play and social play?

I am not seeing the reason you can't socialize and team play with every randomized team, or play one of the other 3 formats of pvp that does not randomize teams.

Random teams means teams selected by chance... not bypassing the system by syncing so you can beat random teams...

Last edited by Mireles; Oct 22, 2010 at 10:33 PM // 22:33..
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Old Oct 22, 2010, 11:58 PM // 23:58   #105
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Originally Posted by Mireles View Post
How does randomizing teams destroy team play and social play?

I am not seeing the reason you can't socialize and team play with every randomized team, or play one of the other 3 formats of pvp that does not randomize teams.

Random teams means teams selected by chance... not bypassing the system by syncing so you can beat random teams...
http://www.guildwarsguru.com/forum/s...&postcount=111
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Old Oct 23, 2010, 07:58 PM // 19:58   #106
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Alright i guess that is a fair argument that it is more fun to play with a randomized streak team then to get randomized every match, but to say it destroys the team play and social play is a little much... It is defiantly minimized for casual play, but you still have other formats to play with your friends...

But like hero battles, you abuse anet will lose it... I just don't see any other way to solve syncing teams in randomized arenas... If there is any kind of streak involved people are going to want to sync..
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Old Oct 23, 2010, 09:04 PM // 21:04   #107
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The big problem with CB or any random PVP is Anet has never in their PVP design understood the idea of empowering the good players and mitigating the bad players is the key to a good match. This is the basic problem, if noobs can figure into dragging a team down greatly, then obviously that's what will happen. So you have to design compensation mechanisms that make sure the better players on a random team can use knowledge to win whether they have bad teammates or not. Anet never does that, but it's pretty necessary for accessible PVP.
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Old Oct 23, 2010, 09:21 PM // 21:21   #108
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But like hero battles, you abuse anet will lose it... I just don't see any other way to solve syncing teams in randomized arenas... If there is any kind of streak involved people are going to want to sync..
It's true that people will sync whenever possible. The problem is that there exists a solution to fix syncing (randomize the stack just before parties are formed) that doesn't affect the grouping dynamic.
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Old Oct 23, 2010, 09:41 PM // 21:41   #109
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The Poem is part of the update notes :

http://wiki.guildwars.com/wiki/Feedb...dates/20101021
okay, so i obviously missed that
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Old Oct 23, 2010, 09:53 PM // 21:53   #110
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So a group of players that play together for the first time is in no disadvantage whatsoever going against a team that is on the 15th battle of their streak?
How is that different from losing to any other team?
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Old Oct 23, 2010, 11:51 PM // 23:51   #111
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Originally Posted by upier View Post
If playing multiple games with the same individuals brings you no advantage, then re-shuffling your team between matches has no downside. Well, no non-social downside.
If an advantage is gained, then this advantage goes beyond the advantage of lucking into a good team, which is something all players have a equal chance of. Social interactions do not justify this.

Or to express it differently, since I am not sure I was clear:
When two teams face each other, the team with the biggest advantage wins. Advantage is gained by factors such as lucking into a good team, the skill level of players, bars that they are running, ... A team that knows each other, also gains advantage from that source. But that source of advantage isn't accessible to people that play together for the first time. Which means if the newly-made group wants to compete with the team on a streak, they need to luck into a better team, they need to be more skilled, they need to run better bars. All that just so that they can make up the difference that is gained because the opposing team members know each other.
Re-shuffling after each match removes this source of advantage. The more constants you bring into this (such as pre-set bars), the bigger role the remaining factors (such as skill - or in our case, the lack of it) play .

This is just some pschoblabla. Of course there are advantages when you play together some times, but isn't this fair? You get rewarded with a minimal amount of 'knowlegde' for the fact that you won your last game and that you put effort in the social aspect with the other players. Sounds fair to me.

When you read these threads and talk with people ingame, I do quite a lot, you notice that nobody cares about not being able to sync, but their whole great CB experience is just totally gone with the random teams each round. People get bored and frustrated, because the only thing they can do is play the game with mostly not so intelligent people. The whole social aspect, chatting and discussion things with other players, is just totally gone.
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Old Oct 24, 2010, 02:48 AM // 02:48   #112
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lol if this many people this upset about "I can't streak with competent people in CB"... can't wait for the explosion of QQ if they do this to RA... although it may may not be the best method to stop syncing... I agree with the decision considering there are entire guilds dedicated to syncing and streaking festival based "PvP"... Nothing says you can't coordinate and socialize with every randomized team you get...

Considering how dead TA was when it was around it can be inferred that people just wanted to get a "good" team to beat out all the "bad" teams that get thrown together...not face other planned "good" teams... yah it makes things harder but it also makes things more fair for people without experience... don't like the incompetent people? there are more competitive formats....just not for CB.... perhaps they should make a team CB.
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